Class_name = "CVehicleTurret"
object_name = "HowitzerTurret"
//   7.7 cm FK 96 n.A.
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Large.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerFieldCannon.txt"
[end]

PitchPoint = 0, 0, 0

AngleYawMin      = -180.0
AngleYawMax	     = 180.0
AnglePitchMin    = -10.0
AnglePitchMax    = 15.0
AnglePitchDef    = 3.0
YawArgNum        = 221
PitchArgNum      = 241 
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 18.0

FireArgumentNum  = 64100
AttackAnimationArgNum = 61

FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4

MuzzleDisplacement = 2.0, 0.342, 0
AttackDistance   = 1500.0	//5500 real

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" //-350
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin"
	ExplosionScript = "LuaScripts/WorldObjects/Explosions/Small/Ground.txt"
	BulletsCount = 60
	StartBulletSpeed = 465.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 10.0
[end]

[bullet=2]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" //-350
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin"
	ExplosionScript = ""
	BulletsCount = 20
	StartBulletSpeed = 465.0
	RealPhysicBullet = true
	PriorityArmorMin = 10.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1
NumBulletsInQueue = 1
QueueRechargeTime   = 6.0
BulletRechargeTime  = 1.0

NeedFuse = false

IsSoundLooped = false
SoundNumber = 1